Then rotate and resize the region to match the model. I then scale it to the grid (set grid to 5m in Prefs), using features i know the distance of. Having 3 or 4 basic xyz control points would just make everything really easy.Īll i do after alignment is to rotate the model relative to the grid, in ortho view (5), pressing 1, 3, 7 to get the views from the top front and sides (ignore the left/right, they're actually the other way around, but it doesn't matter really).
#Make sketchfab models rotate pro#
There's so much to MS Pro's referencing system it seems, that the subset i'm requesting shouldn't tread on the toes of the Pro version, and it's use in the industries that demand very high level of georeferencing, etc. I've made a Feature Request asking for a very basic referencing system that'll allow us to place at least 3 markers, control points down, which then allows us to correctly set the orientation and scale of the model. Tho i think if your imagagery is from a drone, i think it does takes its orientations info from the pics? Correct?
#Make sketchfab models rotate professional#
The issue is, that unless you have the Professional version, we can't enter references, control points, markers, so MS can't know which way is up for whatever object you scan. double click one of the names and it takes up the space all 4 did, double click the name again and we are back to all four. The left can be made right, the top bottom, the front back. Rhino3D has 4 viewports top, left, front, perspective. This is a 3D prog yet its basic 3D navigation is a killer, or is there a way, as I wish it was obvious. The whole thing is highly unsettling, almost brings me to tears ! There is only ortho view, but which ortho, is that top or front or side ? I want my vehicle wheel to be front for its face with hub, side showing tyre view fwd, top for a view down on its top. One needs an ortho view in three directions to best rotate and rescale the region.
I need a top view, a front view and a side view, then I can rotate the region and bring it in to hug the wheel. I then need the rotate ball gizmo red green blue lines to be reset to suit the wheel, as it is the red line is angled as are the other two and using it the wheel goes over on an angle, one cannot use the coloured lines to rotate the object as one would in a normal 3D ortho viewport set, If I want to rotate around the wheel as one might walk around it on the grass from front to back admiring it, instead it goes off on a silly angle as if there is no gravity. I have a wheel, I rotate it until the grass its on is at its base and the wheel is upright.
I am totally perplexed with the 3D viewport.